The European Historical Combat Guild

Investigating Europe's Historical combative methods and behaviours
Showing posts with label Teaching. training. Show all posts
Showing posts with label Teaching. training. Show all posts

Sunday, 9 February 2020

Failure, expertise and time

"The one thing that all expertise theorists agree on is that it takes enormous effort to build" the expert mind, either in the realm of chess or in another discipline, Ross states. 

In the process, "motivation appears to be a more important factor than
innate ability.... The preponderance of psychological evidence indicates" that professionals with outstanding skills, in short, "are made, not born."

Research indicates that the key "is not experience per se but 'effortful study,'" according to Ross. Such study involves learning and practice that entail "continually tackling challenges that lie just beyond one's competence." 
In other words, Lewinski explains, as you gain in ability, "the bar is constantly moved higher so that your skill level must keep stretching and improving to reach it."

The brief goes to say later:
"Instead of departmental policies and priorities that encourage mediocrity, we need a training philosophy that encourages, nurtures and guides the development of expertise. It's what the community expects and deserves."

If you have the burning drive of a 5%er, determined to maximize your Skills regardless of obstacles, understand that "in the early stages, effortful study is very difficult," Lewinski says. 

"Pushing your limits inevitably involves a lot of failure. When you fail, you need to back off a bit, learn to correct your weaknesses, and build your way back up."

"To get really, really good takes time. Be patient with yourself, because you need that time for your training and experience to evolve into mastery."

Sunday, 4 September 2011

Rory Miller on the benefit of weapons training to improving both armed and unarmed.

The second is by Rory Miller, author of Meditations on Violence and Facing Violence, both highly recommended.


Edge of the Blade
Rory Miller
Saturday, September 03, 2011

On one level, there are few things as obsolete as medieval sidearms. Whether kobudo or iai or fencing, sword attacks, much less sword fights have become pretty damn rare. Which might make it seem a pretty silly thing to study? Combined with my general attitude about dueling training being applied to self-defense, you might expect an automatic rejection.

Can't do it. There are some things you can learn from the edge of the blade that get sloppy and take too long any other way. Also, especially in Western weapons, there are centuries of people working out very carefully efficient ways to kill and not be killed.

Maija (and Jake and Mac) got me thinking about this. What follows is a mix-- big things and little things. Don't waste time looking for a theme. And a caveat: I've trained and played with swords and other weapons extensively. I've even slaughtered livestock with swords... but I've never been in a sword fight. Take everything that follows with the appropriate amount of salt.

Margin of error:
Dealing with a sword, there really isn't a margin of error. Unarmed you can afford to make far more mistakes, give yourself more time. You take a glancing blow to the head or someone tags your upper arm with a fist and it's not a big deal. Bladed weapons force you to think in a more demanding way.

Weapons teach distancing faster and better than unarmed:
You need to be able, at a glance to tell from build, grip, foot position and weapon if the threat can reach you. Exactly how his range changes with shifts of footing, grip or center of gravity. You can predict the 'tells' you need to watch for when and if the threat decides to develop range. It's a critical skill with weapons and the cool thing is that it translates. After getting ranging with weapons down, unarmed range assessment is even easier.

You learn not to waste time or motion:
Related to 'no margin of error.' A sword fight is won or lost in fractions of seconds and fractions of inches. If the person is going to miss you by the tiniest of margins, you don't waste effort or time in motion. You never parry even an inch more than you absolutely have to. Unarmed fighting allows for a lot more slop.

It requires (and thus develops) commitment:
There's no way you can hit someone without being close enough to be hit back. Or maybe hit first. But we've all been hit enough to know it really isn't a big deal. With a blade? Any decisive action means you are close enough to be killed or maimed. Every time you engage you are betting your life on your skill, your speed and your ability to read what is truly happening.

Strategy:
This is specialized, maybe, but by truly limiting the weapon, strategy comes to the fore. Unarmed we can get by forever on tricks. Given just hand strikes, foot strikes, take-downs, locks, gouges, strangles, head-butts and slamming I can keep shifting between the options and force you to play catch-up, or find the one that you haven't experienced before. Limit it to just one class of tool (hand strikes in boxing, for instance) and it forces the skill to go up another level. t changes from tricks to tactics and then, maybe even strategy. Dealing with just a point (foil or epee) and limiting offense and defense to the same tool in the same hand pushed a deeper understanding of all the elements of strategy: timing and distancing and psychology and...

All of these things, and there are more, inform and improve your unarmed skill. They change the way you see and think.


The original can be found on his blog at the following link;
Rory Millers Blog.

Two interesting pieces from modern Instructors

Two pieces by highly respected modern instructors, Marc MacYoung and Rory Miller. They deal with both weapons and historical combat and their applicability to modern and unarmed arts. Actually as Marc's is quite long I will post it on its own and I'll post Rory's seperately.

First up Marc MacYoungs  post.
Jonathan



Self-Defense: Deadman's 10, Hollywood BS, Fence and Not Getting Killed
by Marc MacYoung on Tuesday, July 26, 2011 at 9:47pm
I hate moral dilemmas.

On one hand the guy had just kicked me in the balls, and I really wanted to gouge out his eye and skull fuck him to death.

On the other hand, the radio I was carrying was my own personal handheld and had cost me a lot of money. Throwing it down so I could use both hands to create a occipital vagina would break it. Being in my heart of hearts a cheap Scottish bastard, I handed the radio to someone I vaguely knew, who was standing there.

During the momentary delay -- and due to the fact that I had called in the situation before I stepped in -- instead of going to town on the dude, I saw Harvey rear up behind the guy. I say rear up because not only was Harvey seven feet tall, he was a weight lifter. The dude was big in all kinds of ways.

He also was a member of our 'Goon Squad.'

Harvey reached down, encircled the guy's neck with his arm and lifted him off his feet. The guy's little legs were kicking and flailing.  In the spirit of teamwork and communication, he told me, "I got him, Animal."

It was about that time that "Fat Jimmy," another Goon, arrived. Jimmy grabbed the guy's legs and pulled saying, "I got him." There ensued a tug of war between the two Goons, each claiming they 'had him.' (It was kind of cute, the way his eyes were bugging out, and he was gurgling.) I, in the meantime, was calmly telling my co-workers to put him down because "he's mine." This resulted in Harvey playing tug of war with one arm and holding me back with the other.  With me, at 5 foot, 8, was probably a funny scene, but I had homicide on my mind and was otherwise occupied.

Around that time, a supervisor arrived and said it was time to turn the nice gentleman over to law enforcement for assaulting me. I wasn't going to get to play show and tell with his vital organs, no matter how much I wanted to. I gathered up my radio, and we all went to security headquarters where I made a statement, and the nice man got a free ride in the sheriff's car. As I was standing there watching him be driven away, I remembered something.

I walked up to the security boss and said, "I just realized something."
"What?"
"I got kicked in the balls."
"I was wondering when you'd remember that."
"I'm going to go off somewhere and cry now."
"You're on a break. Take as long as you want."
"Thanks."

Basically, I was so amped up on adrenaline and rage that it took me about 15  to 20 minutes to remember that I'd taken one to the 'nads. When I did remember, it didn't suck, it chewed. It wasn't that there wasn't pain, it was that I was able to defer payment until the situation was resolved.

Once resolved, I still had to pay the piper. But it didn't matter to the karate guy who'd kicked me in the nuts.It mattered a lot to me.

To this day, I clearly remember seeing King Karate's expression as he realized his front snap kick to my family jewels was not having the expected result, and there was nothing between him and me but air. Air that I was going to come through after my radio was secured.

How many times had his instructor told him and had he told himself that a kick to the groin would work to stop an opponent?  And there I was, more concerned about saving my radio after he'd nailed me a good one. Then I was going to very calmly rip his lungs out for drilling me in the nuts.

Although there's debate over who said it first, there's an sage and humorous quip, "It ain't that people are ignorant. It's just they know so much that isn't so."

This is especially true in:
A) this day and age of media, marketing and Internet
and
B) when it comes to violence.

Hollywood, the martial arts, sporting events and Internet warriors on forums, who have done a great disservice when it comes to getting accurate information regarding violence out to those who need it.

By making such sturm und drang about 'real' fighting and ultimate, killer commando, combative systems, they've eclipsed the actual problems and provided tons of 'isn't so' ideas about  personal safety and what it takes to handle violence.

The absolutely worst one is that the best defense is a good offense -- especially at close quarters.

I was told that there is an Old West gunfighter term called "the Deadman's 10."  Whether or not it is an actual historical term means absolutely squat. What is important is the concept. A concept that you're not going to hear too often in your uber-aggressive combative system or deadly martial arts training. Yet, it becomes critical the closer you are.

Basically Deadman's 10 is after you've fatally shot someone it's the 10 seconds that person has has to return the favor and kill you, too. This before the damage you caused overwhelms him. Truth is, even with wounds deemed 'immediately fatal,' this so-called 10 can last between 10 and 120 seconds. Marshall and Sanow in their book, "Handgun Stopping Power," read reports of it lasting up to 90 seconds.

But I know of other situations where the aggressor kept on going longer. (I recently heard an interesting number that the fatality rate of single gunshot wounds treated in the first two hours is roughly 4 percent. That is someone who is shot, might break away and head to the hospital. Or they could finish the job of killing you before they go to the hospital.)

I tell you this because, no matter how much you think you 'know better,' Hollywood has messed you up for understanding what you have to do to stay safe in close range. Worse, it's also screwed up what your teacher thinks he knows about the subject. As in, he can't teach you what he doesn't know or understand himself. Even if an instructor would admit to not knowing something, he can't tell you what he doesn't know he doesn't know. (Called Unk Unks, for unknown, unknowns: http://www.nononsenseselfdefense.com/UNKUNKS.html )

Here are some ways where you might have gained various misconceptions. If you've ever seen a movie where someone is shot, and they are blown backward, that's BS. It defies Newton's Third Law of 'for every action, there is an equal and opposite reaction.' In other words, if there was enough force to blow the shootee backwards, it would also blow the shooter backwards.

If you've ever seen a movie where a thrown knife stops someone in their tracks before they shoot, that's also BS.

Equally unrealistic is an enraged and attacking person collapsing immediately upon being shot with a pistol. While a rifle bullet has the force to potentially create a shock wave to cause a 'brown out' or temporary black out of the nervous system's (reticular activating system) handguns seldom do. (Unless there has been specific targeting to destroy structure, but that is a structural 'collapse' rather than 'shock.')

People, when they are shot, don't get blown back. If anything, they collapse because the power is temporarily shut off. When it comes back, if the damage isn't too great, they start moving again. (Think of what happens when you shoot a deer during hunting season. It often staggers and gets up to run)

So why am I focusing on shooting? Well, to give you a basic idea about an important issue that has been lost from most systems selling themselves as combatives and self-defense. An issue that, unless you address it yourself, if you ever find yourself in a dangerous situation, you'll be another corpse next to the guy you killed in 'self-defense.' Namely yours.

Basically with a rifle, you are relying on distance (range), time and damage to protect you. THAT is your defense. If you shoot someone out at a distance, the space between you and the damage are HOPEFULLY great enough that he will not be able to rally an effective counter attack during the Deadman's 10 (time). At this range, there is very little you can actively do defensively. (Sure, you can shoot from cover, or you can keep moving to make a harder target, but that really is pretty minimal stuff.) Your defense is nothing but air and hoping the damage you did to him is enough that he can't effectively shoot you, too. This is the ONLY situation where being entirely offensive serves as your defense.

Up close, the Deadman's 10 is an enormous issue, even with guns. With less effective methodologies (like punching and kicking) it's even more critical -- especially when it comes to you unarmed against an armed attacker. You have to actively take steps to take away your attacker's ability to inflict damage on you before, during and AFTER you've delivered force into him

This flies in the face of all kinds of training. Training that presupposes that if you lay into your opponent with your killer kung fu, deadly combatives, ultimate mixed martial art system, the guy is just going to fall down and curl up.

And I'm talking about all kinds of variations of flawed training.

Back when we had to do kata hopping from one foot to the other because the earth's crust was still cooling, the myth was the 'one punch kill.' You didn't have to worry about defense because after you drilled the guy with your ultimate punch, he was going to be lying unconscious and broken on the floor.

Now, the new, 'better educated,' smarter-than-that superstuds know that's wrong and doesn't work. Nope, they're so much smarter than the old guys because now they know they have to keep a continuous barrage of lethal punches to make it work.

Except for one thing, barrages work until the other side returns the favor. When that happens, it becomes a matter of trading punishment until one or the other falls down. A barrage works on the same principle of zero defense and relying on your offense to keep you safe.

After attending what was then Denver's premier martial arts 'challenge,' I quipped that apparently the 'winning' strategy was to stand there and let your opponent muay Thai kick you in the leg until he suffered a heart attack and fell over. This is, in essence, what these new, scientific and ultimate fighting systems are promoting as their 'better answer.'

Beat the shit out of him until he collapses; this before you collapse because he's beating the shit out of you.

In the safety of the ring and dojo, this theory sort of holds up. It does so because, as much as you may think you're being all powerful with these blows, sports-allowed moves  seldom cause injury. In fact, the parts that could cause injury have been intentionally edited out. This allows you to hit with full force and not break your opponent.

Reread that last sentence, it's important.

Yeah, yeah, I get all kinds of "well, in the art I study..."   Let's take Krav Maga as an example. In the late '80s, I had a chance to play hands-on with an ex-Israeli commando. Putting it mildly, the guy made me squeak. He twisted and torqued me in ways that, had he finished the move, I would have shattered. It really was combat application stuff. It reflected key elements that I'd seen in WW II, Vietnam Era and other systems that had been used to fold, spindle and mutilate human beings. Namely that I couldn't effectively counterattack while he was doing bad things to me.

Now before anybody's dick swells so big they feel you can cut them off at the knees and call them a tripod, let me tell you something else.

When I walk into the Krav/Crossfit schools, what I am seeing taught as Krav Maga doesn't look ANYTHING like what made me squeak. What I am seeing is sports-based mixed martial arts with a cool sounding name. Not something that could cause damage like what that guy was doing way back when. And especially not something that is going to save you from the Deadman's 10.

In short, either I am a total retard, who doesn't know jack about shit, OR someone sold you mixed martial arts combined with physical fitness AS a deadly esoteric combat system.

One that, if someone is seriously coming in to kill you, might just allow him success -- even if you DO manage to hit him hard.*

I'll close this section and segue into the next by paraphrasing George Silver, a late 16th and early 17th century swordsman. Basically it's: "These newfangled schools of sword pay no attention to defense and, therefore, they die like flies. Then they point to these deaths as proof of how dangerous their art is." (I highly recommend reading his "Paradoxes of Defence" [published 1599] and "Brief Instructions Upon My..." [published 1898, actual writing date unknown] to see how much of the same behavior is still going on regarding flawed instruction being sold as 'ultimate.')

It's important to note the British spelling of 'defence.' That's because the root of the word fencing is derived from it. The "Art of Fence" is the art of both offence and defence -- at the same time. I call a single action or multiple concurrent actions that both deliver force into your opponent (attacks) and protect you by disrupting his ability to attack 'fence.'

If you look back in the old 'manuals' about sword and other types of fighting, you'll notice something interesting. Although often drawn from the 'wrong' position (ma-ai for you purists) about two-thirds to three-fourths of the actual attacks are NOT with the sword. Ankle locks, leg traps/pushes, disrupting his structure, punches, elbow strikes, head butts, twisting your opponent's limbs and body ... they are ALL there. More than that, they are all happening at the exact same time. In fact, the sword is only killing the guy while all the other actions are destroying his ability to counter attack during the Deadman's 10.

Wow, what a concept. Bind the guy up in such a way that he can't stick his blade into you after you've stuck your blade into him. Who'd have thought that a bunch of medieval knuckledraggers could have figured this out on their own? I mean without the guiding light of scientific process, elite military origins or ancient oriental wisdom?

I make this snarky comment because -- while those are marketed as 'the superior sources' when it comes to 'ultimate' fighting systems -- they usually lack this fundamental element that a bunch of dirty, smelly westerners not only knew and used, but were writing about and illustrating 600 years ago.*

Fence becomes a REALLY important idea up close. Because there are very few things you can do that will work 'immediately' like you see in the movies. As such, you have to be doing something about staying safe during the Deadman's 10. And that is assuming you've actually done something effective enough to qualify. Otherwise, you're just in a trading-blows-fest, hoping the guy will squeal 'uncle' before you do.

Wanna guess how well that works when the other dude has a knife in his hand? Or when there are five of them?

There are several ways to create fence and going into the details of those ways are beyond the scope of this article. But I can give you a standard. Every MOVE, not every technique, but every move within a technique should meet three criteria:

1) It secures your perimeter.

This means it protects you, keeps him from delivering force into you and allows you to control what happens in your space. In short, if the purpose of a block is 'don't get hit' and you're getting hit,  you need to fix something in what you're doing. (I'll bet you dollars to doughnuts it's not getting off line from the attack.)

2) It disrupts your opponents ability to attack you (e.g., you move to a different place; you move him; you disrupt his structure, balance, orientation, body mechanics; you get out of the way of his charge; etc).

Four things about this. First, there are thousands of ways to do this. The biggest and best is getting off line (again, whether you move yourself or you move him doesn't matter). Second, this makes it so he has to do something else before he can attack you again. Like get his balance back. Third, the more things you pile on to him all at once, the harder it will be for him to figure out how to fix the problem (get his legs back under him and attack again). Fourth, don't limit yourself to just thinking about inflicting pain. Simply dodging, grabbing his limb and jerking him off balance IS AN OFFENSIVE MOVE! It also protects you. Of course, smacking him on the back of the head as you pull him past you makes it work all that much better. But the pull itself isn't painful.

3) It sets up your next, more powerful move.

By sets up, I mean the move is RIGHT THERE! For example, that dodge-the-attack -pull-the-arm -open-hand-smack - to -the-back-of-his-head move blends nicely into that smack turning into a pushing/pulling movement. A movement that keeps his head and body moving forward and past you. The 'previously' pulling hand lets go of his arm and your same arm rolls up into an elbow to his face. If you've done your range right (and are on outside gate) you shouldn't have to worry about his hands because they are reaching past you. But what if he tries to turn? Well, your body is blocking his arms and keeping him from turning back toward you ...and all of this as the elbow is smashing him.

If he's still standing, don't let go with that hand on the back of his head. Turn it into a grab -- whether hair, shirt or shoulder. Then turn your body and step to drag him over backward ... with a little push from your elbow. An elbow that is also now heading in a different direction. If he isn't down after the elbow, odds are damned good he'll fall down after you step -- especially if you drop down as you step (semi-kneel).

Each step of the way, you are creating fence to keep you safe because he has other problems than attacking you. Problems that are unique and different enough that he just can't soak up the punishment and keep on coming. He can't just charge through to get you because you are dragging him off balance and throwing him around -- AS you impact. Then he has the problem of slamming into the ground.

Take a good hard look at what you are being taught. Is it relying on the awesomeness of your all powerful blows to keep you safe? Are you overly relying on the pain you are inflicting to stop the guy? Or are you going to be like that karate guy looking on in shock when your 'never fail move' suddenly and dramatically fails?

What are you doing to make sure you aren't the second body following the Deadman's 10?

In closing, I'll tell you something to consider. Fence isn't that important in sports fighting. In fact, since nobody is trying to cripple or kill each other, it's pretty much a non-issue. Yeah, it's there in a chicken wire fence sort of way. But a key component of sports fighting is to allow you to get pounded.  The entertainment is "Which person is going to go down?" You're fighting in a way that it could be either.

That's why YOU have to start looking about developing fence yourself -- especially if you're talking about applying your training in live fire situations. In those circumstances, it's the other guy you want going down.  If you're teacher isn't teaching you about fence, but claims that he's teaching you 'self-defense,' that sucker has some explaining to do because sports fighting WILL get you into deep, deep trouble if you try to apply it in a situation where someone is seriously trying to injure you.

M

 * Maybe you do have it in your training, but don't just assume it's there. And sure'n hell don't just say 'we have it' and keep on teaching stuff that will get your students killed because of your comfort zone.

**Speaking as someone who has seen versions of martial arts that haven't been watered down for sports and commercialized, I can tell you that the idea of being both defensive and offensive in the exact same movement WAS once known to these systems.  It's just been lost in most modern interpretations. You're not likely to be taught a version that still has fence in a school or gym located in a strip mall. In fact, the more someone markets something as self-defense ready or combat proven, the more likely it is to lack fence and rely on physical conditioning and raw aggressiveness.



For those of you on Facebook you can find the piece here and also his page.
and if you want pictures go to it on his website.

The Notion of a “Real Fight” By Matt Galas

Matt makes some similar points to those I have expressed here and comes to similar conclusions. Enjoy
Jonathan

The Notion of a “Real Fight”
By Matt Galas, Copyright 2010

Considering the value placed by many in the HEMA community on the notion of simulating a real fight with sharp weapons, it is a useful exercise to list the differences between sportive bouts of fencing (whether in a training environment or in competition) and an earnest encounter with sharp weapons. The following categories summarize the most obvious differences between the two.

Fair Fight
As a general rule, human beings abhor the idea of a fair fight when fighting for real. Whenever push comes to shove, it is human nature to seek an unfair advantage over the enemy, in terms of greater numbers, surprise, or superior weaponry. Thus, the very premise of a competitive bout (two opponents, squared off, beginning out of distance, armed with identical weapons) is a situation that seldom occurs in reality. Far more likely in a "real fight" is exactly the opposite: Multiple opponents; attacking with the element of surprise; beginning the fight from within striking distance; and attacking when the victim is unarmed, before he can draw his weapon, or with vastly superior weaponry.

To list the key differences:
- Identical Weapons vs. Advantage Through Superior Weaponry
- Equal Numbers vs. Superiority in Numbers
- Both Sides Know Bout Will Begin vs. Surprise Attack
- Bout Begins Out of Distance vs. Attack from Within Striking Range

Artificial Environment
Sparring and tournament bouts typically take place on neutral, pre-selected ground. There is an even surface which is equal for both parties and free from obstructions, obstacles, and barriers to free movement. In contrast, the random nature of real fights mean that this type of neutral playing field is seldom encountered. Far more likely is a restricted area, the presence of obstacles, unsure footing, differences in level (such as steps or sloping terrain), and even interference from bystanders who happen to be present. These factors have a huge impact on the kind of movement that a fighter can practically employ, the most obvious example being the danger this poses for the long, backwards retreat commonly employed by sportive fencers on the defensive.

To list the key differences:
- Pre-Selected Arena vs. Random Environment
- Clear Playing Field vs. Natural Obstacles & Obstructions
- Solid Surface vs. Uncertain Footing
- Flat Surface vs. Uneven / Differences in Level
- Empty Arena vs. Possible Bystanders

Limited Expectation of Harm
A key difference in terms of human psychology (and corresponding physiological effects) is the knowledge that there are limits on the degree of harm that can be expected during a tournament bout. As intense as the fighting may be, the competitors know that there are limits imposed on the degree of harm that is allowed to be inflicted on them. The presence of protective gear; the use of blunt weapons; the imposition of rules limiting the actions of the opponent; and the presence of neutral third parties who will interfere to stop the action in case of injury: All of these factors create a level of confidence and security in the competitor that are completely lacking in a real fight. The end result is that a tournament competitor can rest secure that the chances of serious injury are negligible, whereas a combatant in a real fight knows that serious injury is a probable outcome.

This is probably the most important factor of all, considering the data that has accumulated over the past two decades on the psychological and physiological effects of combat stress. Effects such as reduced motor coordination; exaggerated reaction to stimuli; tunnel vision; and slowed-down (or speeded-up) perception of time are but a few of the effects documented by experts in this growing field of research. The implications for performance of fencing technique should be obvious.

To list the key differences:
- "Friendly" Opponent vs. Enemy Who Intends to Injure
- Small Likelihood of Injury vs. High Likelihood of Injury
- Psycho-Physiological Effects of Combat Stress: Minimal vs. Extreme
- Limits on Targets & Technique vs. No Limits
- Blunt Weapons vs. Sharp Weapons
- Protective Gear vs. Street Clothes
- Action Stops Upon Injury vs. Attack Intensifies Upon Injury
- Referee Will Interfere If Required vs. No One There to Help
- Presence of Rules and Limitations vs. No Rules

Different Consequences
A final factor is the different nature of the consequences faced by a sportive competitor and a combatant engaged in a real fight. In a tournament, the consequences are based on fear of violating the tournament rules, and hence on the chances for winning. Likewise, there is a fear of social repercussions from violating the rules and hurting a fellow competitor. These consequences add up to create a strong incentive to care about the opponent's safety. The consequences in a real fight are entirely different, and naturally lead to very different behaviours. The primary concern is for one's own safety, making concerns about legal liability, revenge, and other factors fade into the background. The end result is that the combatant has little or no concern for his enemy's safety. On the contrary, his intent is typically to do him as much harm as necessary to end the encounter.

To list the different consequences:
- Breach of Rules/Law: Penalty/Disqualification vs. Prosecution/Lawsuit
- Incentive to Breach Rules/Law: Low (Little to Gain) vs. High (Personal Safety At Stake)
- Social Consequences of Injuring Foe: High (bystanders are watching, friendly opponent) vs. Low (Safety At Stake)
- Nature of Social Consequences: Criticism, Ostracism vs. Revenge

Nuances of the Above
Of course, the distinctions above are not purely black and white, but are more a matter of degree. Societal notions of a "fair fight" can and did often influence the behaviour of earnest combatants, whether in a modern street fight or in an historical encounter with sharps. Some "real fights" do indeed take place at a pre-selected place, under more or less equal conditions, as in a modern after-school fight or an 18th century duel. Even when responding to a sudden attack in the street, due regard for social and legal consequences may lurk behind the overwhelming, immediate concern for one's personal safety.

Another difficulty in discussing this question is the matter of consistency. In sportive encounters, the competitors generally know what to expect. In the real world, however, violence comes in many forms. What do we mean by a "real fight"? It may consist of a challenge by a barroom drunk, a pre-arranged fight after school, a sudden assault by a mugger on a side street, a mob attack during a riot, or a friendly sparring match which suddenly turns serious. This variety was equally valid in historical times; the equivalents of the above scenarios can be found in legal documents and chronicles from medieval and renaissance times. Comparing a tournament bout with a "real fight" can have a different flavor if the comparison is made to a judicial duel (which included rules, equal conditions, and equal weapons) as opposed to an attack in the street (which was likely to be an intentional mismatch).

To some extent, the differences between sportive contests and earnest encounters could be placed on a continuum, ranging from casual sparring sessions with a regular training partner; to an intense, hard-fought tournament bout; to an earnest encounter with carefully prescribed limitations, such as an early 20th century duel with sharpened epees; to the extreme violence of an armed assault by a felon with no concern whatsoever but to injure or kill.

These are just a few of the considerations that make the comparison between sportive encounters and a "real fight" at best a tricky proposition, and at worst, a comparison between apples and oranges.

Conclusion
Understanding the differences between a sportive encounter and a "real fight" is important for the HEMA community. A due appreciation for the distinction between the two can inform discussions on issues such as training philosophy, choice of training curriculum, sparring practices, and tournament rule-sets. It can also help to defuse some of the underlying tension that appears in online threads on sparring and tournaments, where the participants often appear to have radically different assumptions on this subject.

Bibliography
For a more thorough discussion of this topic, see the following works:

Sgt. Rory Miller, Meditations on Violence: A Comparison of Martial Arts Training & Real World Violence (YMAA Publication Center, Boston, 2008)

Christoph Amberger, The Secret History of the Sword: Adventures in Ancient Martial Arts, pp. 121-27 (Unique Publications, Burbank, 1998)

Wednesday, 3 November 2010

Those that can do those that can’t teach

For a long time I, like I believe many people, took this to mean that those that were good at doing something did just that, they got on and did it. Those that could not do it made their way by teaching it. It conveyed a sense that those that were teaching were in some way deficient in skill and/or knowledge.
Now of course there are people who claim to be teachers of various subjects who should not be teachers, who have neither real skill nor real ability to improve others. However there are many good teachers who themselves are not at the top the game in their chosen field.

Over time and the more I have taught and watched others teach and learn and read and researched, my opinion of this of old piece of advice has changed.

The skills of doing and teaching how to do are different things, they require different skill sets. Just because someone is a skilful martial artist for example, doesn’t mean they are going to be good teacher.

The obvious examples of the difference between those that do and teach are world class sportsmen/women and athletes. Their coaches generally are not world class in the activity themselves, though some are, far more often they have been good but not at the top level. However what they do excel at it is getting others to be the best.

The greatest reason for this is that when one reaches near peak performance of a skill, you become increasingly unaware of the precise details of what and how you are achieving it, this has ceased to be a cognitive thing and is happening on a deeper neurological level. The ability to analyse moves and actions and to put that understanding in to words or to help someone else will not be there. In fact that awareness is there while performing a task is there, it is actually likely to inhibit the highest level of performance.

A personal example is doing and teaching shoulder rolls, I have done…. Well so many I can’t think how to count them. I am not aware of all the details of what I do when I roll anymore. Sometimes when I am teaching rolls or for some reason I think about rolling while doing one, it does not work, it hurts a bit. I end up engaging mentally in the process, or re-investment as it is know in sports training, more than I should, the result, it doesn’t work as it should.

How one does something at a high level may be markedly different from the way one does it while learning, so doing as a master does it may not actually be the best way to do it a lower levels of proficiency. It certainly may not be where you need to be on the journey of acquiring skills. It could in fact be counter-productive to properly acquiring the skill. So another part of being a good teacher is seeing where the student is and ensuring that they are doing things appropriate to their level. This is something that the master practitioner may not be able to do.

Also at some point you have to stop teaching, they have to get on with it and gain understanding through their own experience. Really calling someone a Teacher is a misnomer, a better word is Guide. Teaching implies that you are giving them something that they do not already have or that they can’t get without the Teacher. When really you are guiding them to let the kill out, to get them to find it in themselves.
Going back to learning how to roll, once I have shown you what to do, and watched you do some and given advice on those, the next phase lies in you doing it and gaining experience and understanding from that. If it hurt, felt rough and disorganised, then you didn’t do it well. No pain, felt smooth, then you did it well. Of course the value of the guide is that they can see what you did and can observe the things that are off, using their own experience, to help frame your experience. However I can tell you all day long what is wrong or right, but until you can feel the difference and act on it yourself it won’t really mean anything to you.

Often the skill of the teacher is not what they say, but what they don’t say. Someone does not necessarily need to do all the things that were wrong just the one or two key points. The student doesn’t need to know everything that you know they need the one or two things that will help them now. What is important is where they are on their journey now, not where you are on yours.

So if you want to judge a teacher, do not necessarily look at how good they are with the skill, look at how good their students are, and if you really want to judge how good a teacher they are, don’t look at the best students. Look at the average in that group. Its easy to teach people who have lots of ability, but only a good teacher can really raise the levels of everyone. Also don’t judge the teacher on how much they talk, or how much information they can regurgitate, but how simply they pass the appropriate information on to the students.

Perhaps the old saying should be changed to
Those that can, do.
Those that can teach, teach.

Jonathan

Tuesday, 26 October 2010

The wasted waster

Attributes needed for suitable training weapons

I recently got a chance to handle some wooden wasters that someone had bought. The finish was good and they had been nicely put together. Yet I was amazed at how badly they handled in comparison to the thing they were supposed to be replicating, a sword. As is often the case with wasters, in attempting to make the waster look like a sword, they have missed the most import thing any training weapons needs to replicate, weight and balance. Although having said that they try to make them look like a sword, I should point out that they are actually often poor visual replicas of real swords as the proportions of pommel, cross and blades are wrong, so they actually do not really look or feel like a sword. So what one ends up with is a vaguely sword shaped lump of wood, that handles like….. a lump of wood!

It is vital that any training weapon should replicate the handling properties of the weapon it is meant to be. Of all the things it needs, the least important is how much it looks like the actual weapon. For a sword, weight, balance and length are the most important statistics to be reproduced. Ideally the dimensions of the cross and also the pommel should be as accurate to the original as possible as long as at does not effect the handling. It is possible to have a training weapon which weighs more than the real thing, Roman soldiers were recorded as training with weapons made much heavier, to increase the soldiers strength and stamina when in action with the real weapons. It is also advisable in certain situations to use weapons that are lighter. However, in these cases the balance and length should not be compromised. I should also mention that how the waster/training weapon reacts when striking is important so that is behaves in the way that a steel sword wood, often wasters bounce more. Also how they respond in the Bind, when the blades are in contact, should be considered.

I should also note that the handling or heft of a weapon is also largely a personal matter. What feels “right” in the hand to one person can feel awkward to someone else. However, weight balance and length can and must be accurate

Similar problems to those found with wasters are also encountered with the steel swords that people use for training or for re-enactment. To make a weapon that appears to be sword like yet has an edge that is safe and does not take too much damage, the edge is made thicker as is the distal taper of the blade itself. All this changes the weight and balance of the weapon. Or in an attempt to make a better weight and handling weapon the blade length is reduced, which changes fighting distance and how techniques are carried out.

The impossibility of making a training sword that really looks like a sword was recognised by our ancestors as evidenced by the few training swords that survive. These are generally for use in two hands and are now commonly referred to by the historical German name federschwert. These handle almost identically to the real weapon, but when compared look very little alike.


Other materials were and can be used. Aircraft aluminium can be used for blades giving good handling, length, balance and weight while having a thicker edge.

Historically there are references to baleen being used to make the blades of training weapons or those used in tournaments. Baleen, sometimes referred to as whalebone, is actually formed of keratin, the same substance that hair, horn and fingernails are made of. It is found in the filter plates of certain types of whale. It was used historically for making many things that needed flexibility and strength, including the stays in corsets. In modern times many of the items historically made from baleen are now made of plastic or fibreglass.

Many groups use modified Kendo shinai to drill and free-play with, these are made of bamboo. Good for their original purpose they are not ideal when adapted to HEMA, though they can be made more suitable, this requires quite a lot of work.

In recent years various groups and companies have been developing training weapons in various synthetic materials. Some are no better than the worst kind of wooden wasters, but made in plastic. However the latest being produced by Red Dragon Armoury, are very good. They handle well and still manage to look like swords. While obviously a modern material, as mentioned plastic fills the role that baleen did in the past, so the jump to a new material is not too great. Bryan Tunstall, the owner of the company and also a Guild member has invested a great deal of time and money in developing the products so far and is looking to increase the number of different training weapons available in the range. Daggers, sabres, poll axes, spears amongst others are to follow. This can only be a good thing, as the need for effective training weapons of all kinds specifically designed for HEMA is vital for proper training and development of skills.

Of course the popularity of free-play and sparring has added another set of demands on how a weapon has to function. In this situation it is not only important that the weapons handles correctly but that it allows a wide range of attacks to be carried out making contact with an opponent while reducing the risk of injury. In this situation it is probable that the concerns about safety will out weigh considerations of handling. While this is understandable, it is another factor to bear in mind when considering what elements comprise ones training and which parts you compromise by the training you use

If we consider the situation from a historical point of view, a warrior of the past would in all likelihood be far more pragmatic towards the tools they used to train with. After all, the goal was to have the skills to survive in a life or death situation and therefore the need would be to have a weapon that maximised the training as a preparation for using the real weapon when it really mattered. I suspect that often people today want a training sword to look like a real sword because it adds to the escapism they get from training experience.

No one training simulator can fulfil all the varied uses that different practitioners might put them to. As such, consider the type of training that you will do. Remember that how the weapon handles is vital, how it looks is less is far less important.
At the end of the day suit the tool to the job at hand. Check with your Teacher and handle weapons to understand how they feel and function in the hand

Jonathan
Guild Secretary

Saturday, 16 October 2010

More life in the shades of grey

This was a reply to a comment but developed in to something that I thought was worth posting on the blog.

Paul wrote -It was written by someone on the subject of training...and I paraphrase here "By the age of seven a child should have seen his blood flow, and heard the sound of his bones break"-

I would suggest that any child that has reached the age of 7 without seeing their own blood or been in a situation where they could have broken a bone, are either extremely lucky or they have lived in an overly protective bubble. I know for myself and everyone I know, that by the age of 7, had seen their blood flow and a number had broken bones, I have been lucky enough to not break a bone despite having been some dodgy incidents that could have resulted in it happening. At the end of the of the day it's called growing up. Also that is hopefully something that people have done before they come to me to start training with weapons, it is certainly not something I want them to be doing in my classes. However my experience, people who have not had this kind of experience are far less aware of the dangers in their training.

So I am not saying that that HEMA training should include blood spilling and bone breaking. I've also argued that in the past, though they may have been more accepting of the potential danger involved in training, serious injury was not promoted as part of training, though of course it could happen.

Of course, we can not say for certain what exactly what they did or how exactly how they trained, yet we may find educated possibilities. I am concerned sometimes that some people are desperate to re-invent the wheel.

Neither should new materials and methods be ignored, but neither should the methods of the past. I for one welcome Guild Study Group Leader Bryan Tunstal's new synthetic weapons, as they more accurately replicate a real sword than any of the wooden wasters on the market.

Anything that reduces the risk of injury is of course welcome,yet if the possibility of injury is unacceptable, then it is perhaps time to look for a new thing to do. However should bear in mind that if a tool isn't working it may not be a fault of the tool, it might be a fault in the way we are using the tool.
Jonathan

Friday, 15 October 2010

Living in the shades of grey

This is a response to a comment left by Hugh on my post on Training methods.

I think that the grey area is where all training takes place, as close to reality as we can get to make it have some value and meaning, while balancing it with safety. In the long term it is all shades of grey, what works and when it does are suggestions not absolute truths.
Especially when studying and recreating historical arts, where the process is in many ways the goal. It also depends very much on what actual arts, skill, you want to recreate. Better, more safe weapons, better protective equipment, may be great, especially if your goal is more free-play and competition.

However we are trying to recreate a lost or historical arts. So as well as trying to find out what they did, or how we can go some way toward how they put those skills into practice, should there not also be an equal drive to understand how they learnt it? What methods they used, how their training might of developed? Is this not the other wheel of the cart of understanding what the people of the past did? What they could do and how they actually learnt it.
I'm not saying that one has to but its worth considering.
Jonathan

Thursday, 16 September 2010

The Reasons to study Historical European Martial Arts (HEMA) in the modern world

I previously looked at the reasons why people studied martial arts in the past. I will now look at the reasons or ways of HEMA in the modern world. (Thanks to Rory Miller for voicing a number of these ideas relating to Martial arts in general, they seemed a good fit with some adaptation to HEMA)

Of course there will be some overlap between the past and the present day, but there are some important and major differences that need to be considered.
Again my aim is not to claim that there is any ONE right way, rather we should consider what we want to get from training in HEMA. We can then determine how we focus our studies; which arts are most likely to give us what we are looking for and equally, which modern approach best facilitates it.
Much of what is written here may equally be applied to someone considering which of the more “conventional” martial arts to study and again I make no claim to be presenting anything new. Rather my goal is to, perhaps bring together different trains of thought and to highlight areas that I have observed in the HEMA community at large and in the EHCG specifically.

Many of the subjects I will be discussing below could be explored in much greater detail and in greater depth. For some of the topics I will do just that in later articles.

As I discussed previously, historically people studied martial arts for different reasons.
In the modern world the study of these historical arts can be broken down in to the following five categories:

1 Self-defence/Professional use of force
2 Tradition/Physical art/Self-discipline
3 Spiritual Growth/Health
4 Sport/Tournaments
5 Entertainment/Education/Demonstration


There are now a huge number of historical martial arts being studied and an even greater number of groups studying one or several of them. Each group will be working from the materials of one or more masters, or one or more versions of the works of those masters or the traditions they spawned or evolved from. Other groups, like the Guild will deal with the under lying common Principles found though out the arts.

As such one should consider the goals stated or otherwise of the group that you train with or are thinking of training with and how that relates to which of the five ways you wish to follow.

The following will go some way to defining these areas of focus.

Self-defence/Professional use of force/”Learning how to fight”
Historically this would have been the reason why most people learnt the skill, though was not always. Self-defence here refers to those skills and techniques that one can use when suddenly and unexpectedly attacked, in daily life. Professional use of force here refers to those skills used by members of the armed forces, police and those involved in personal/professional security.
If your goal is to learn self-defence then there are many better ways of doing so than by studying HEMA. I am not saying that there are not valuable lessons in these works for someone who knows what they are doing, or that the skills of the practitioners of the past were not effective, they clearly were. In some ways that is where the problem lies, what was acceptable in a self-defence situation in the 1400s may not be legally or morally acceptable today. Also most of what constitutes self-defence is to do with situational awareness, and about how to avoid the places, people and situations where you are likely to become a target. In most cases by the time you need to be using the physical techniques which we see and are described in the manuals and which it should be pointed out are similar to many techniques seen in different cultures and in different eras, its already too late. Again all of these skills need to be addressed first and foremost in the modern world.

If your interest is in the professional use of force, then you should be someone currently involved in the legitimate professions for whom these skills are necessary. As such you should already be involved in the study of appropriate skills.

Of course one can want to study and learn in these areas from a tradition/historical perspective, though in this case that is better addressed in the next focus

Before moving on. What we must not forget, is that in the historical context, these skills were very much practised with a deadly intent. We should then approach the recreation and development of these skills with the respect and seriousness of intent that such skills warrant.

Tradition/physical art/self-discipline –
Tradition is, I would argue, where most of us stand. We are interested in history, we are interested in developing a skill that was used in the past and in wanting to find out about our past we strive to understand how our ancestors applied martial skills. Recreating these traditions is a worthy and valuable cause.
The physical art that goes along with this recreation is in itself worthy of learning and developing any skill to a high level is a worthy practice. The self-discipline required can allow us to master ourselves in ways that other pursuits may not. If for no other consideration, Tradition, Physical art and self-discipline are reasons to study and train in HEMA. After all, these are some of the main reasons why people study Asian martial arts

Spirit/health –
The development of the physical and mental discipline required of any martial art, will arguably develop your spiritual growth, and can also arguably make you a better person, though this is not always the case.
Almost all warrior/martial traditions contain aspects that one can label “spiritual”. After all, if such traditions are to function within a larger society, then those that practice them need to know when to kill or harm and when not to. Also, those that make the use of violence part of their lives generally try to come to terms with the act of doing harm or taking the lives of others. They generally also address and attempt to come to terms and accept that serious injury, disability or death are likely results to themselves. At least they should if they want to retain some mental stability. As such, I would argue that this form of “spirituality” is a by-product of the other aspects of the training, rather than a goal in itself.

There are also those who seek to use martial arts to develop both inner peace and harmony that goes beyond the aspects offered by the self-discipline discussed above. This si something that one can see in Japanese martial arts when one looks at Bujutsu and Budo, in Budo the art is used to develop spirtual growth.
As yet this is something that is not really encountered in in those groups studying HEMA, though there are a number of groups, studying arts of dubious genuine historical ancestry that do emphasise spiritual growth as a major goal.

Health is likely to be a greater lifesaver than any other aspect of HEMA. Keeping physically active offers a number of health benefits that I don’t need to go into here. Training in HEMA is just as effective at keeping one physically fit as many other forms of exercise, without going down the path of “Swordfightercise”© etc.

Sport/tournament –
This is a growing aspect of the HEMA community. Some see it as fun addition to their training, some take it more seriously training, preparing, and approaching it as one would for any other sport and seeing in the sporting aspects, a way to popularise HEMA. Yet others try to emphasise rule sets, weapons and protective equipment to come as close as possible to real combat with the skills and weapons that were used. They seek to test their skills in what they see as the closest approximation to real combat that is currently acceptable, because of its un-scripted nature and competitive drive.
None of these approaches are in or of themselves wrong or bad. However it must always be born in mind that sportive and combative are very different one from the other and ability and proficiency in one does not of itself prepare you for the other.

Of course historically tournaments were a major aspect of life for certain parts of the fighting classes, These tournaments in a similar way to their modern counterparts, emphasised protective equipment, safer weapons and rules, all of which moved the action away from real combat to a greater or lesser extent. However there is one major difference between the past and the present. Generally in the historical context, certainly during Middle Ages, such “sporting” events were an adjunct to actual combat. Someone who fought in a tournament could and often did, fight in actual combat, either on the battlefield, in self-defence or duelling in earnest. This balancing of the sportive with the combative, the reality with the game, is something that is, for obvious reasons, missing from the modern practice of HEMA. This should be born in mind when considering and comparing the sporting aspects of HEMA in the past and present.


Entertainment /Education/Demonstration
An understanding of the HEMA can obviously be a great benefit when creating fights for film, theatre and television, whether to make the action more historically accurate or to produce more efficient movements. Understanding how to use entertainment to bridge the gap to education is vital if one wants to attract a wider audience to an understanding of history in general and specifically HEMA.
So a Fight Director, fight performer, Historical interpreter, historical show fighter, can and arguably, should all make use of HEMA. When done well and with proper consideration of the other areas already mentioned above, are all valid aspects of HEMA, which should not be looked down on as inferior or less serious reasons for training.


Conclusion
Everyone interested in studying HEMA should ask themselves questions including;
What aspect/s of the historical martial arts draws their interest?
Which of the modern ways offers the best opportunities to achieve that in the modern world?

One should try to understand what it is they want from their study and training in HEMA.
The different focuses have different goals, and will have different optimal mind and skill sets, and these will be best brought about by different training approaches.

I would maintain that the different ways are not mutually exclusive and that one can address and do well in many or perhaps all of them. However to do so, requires that one properly understands or at least recognises the differences between. One must also not forget that, by spreading ones focus over a wider range of study it is likely that one will not achieve much or gain as great an understanding as if on makes a tighter focus of one area of study.